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"James Taylor" <jim### [at] blueyondercouk> wrote in
news:3d31ba59@news.povray.org:
> Hi all,
>
> I'm creating a layered texture and I want one of the layers to blur those
> under it. The overall effect should be similar to adding guassian blur in
> post-processing image software.
> I've tried lots of combinations of pigments and normals but not achieved
> much success. Any ideas?
1. use imag_map - generate texture.bmp (same as HF generation, but in
normal color mode), process it in external program, use image_map in pov :)
2. in case of i.e. sphere :
sphere { 0 5.0001 material { /*glass*/ normal { blur 0.3 scale 0.1 } }
sphere { 0 5 /* ......... */ }
simmilar thing could be probably done for more complex objects.
In glass material I suggest :
texture {
pigment { color rgbf 1 }
normal { bozo }
}
interior { ior 2 }
--
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