"Thorsten Froehlich" <tho### [at] trfde> wrote in
news:3d18dc52@news.povray.org:
>> union {
>> ........
>> translate max_extent( this ).x*3
>> rotate y*3
>> translate max_extent( this )*9
>> }
> Yes, but
> translate max_extent.x*3
> rotate y*3
> translate max_extent*9
> would be completely sufficient! No "this" or "self" necessary.
and if I use some
#macro fun(obj)
(max_extent(obj)+min_extent(obj)+sin(....)+....)
#end
instead of just max_extent ?
--
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