"Thorsten Froehlich" <tho### [at] trfde> wrote in
news:3d189874@news.povray.org:
> specification of the exact scope you are working on. But why would
> you want to have to write "self.radius = 1" if you could just as well
> implement it such that you can write "radius = 1"?
because this is needed to pass current object (this) to other function.
same as in C++ you would write draw(this); and not :
temporary_object = { ... };
draw(temporary_object);
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