POV-Ray : Newsgroups : povray.programming : this : Re: this Server Time
28 Jul 2024 16:19:42 EDT (-0400)
  Re: this  
From: Rafal 'Raf256' Maj
Date: 25 Jun 2002 10:51:25
Message: <Xns9238AAF7724FFraf256com@204.213.191.226>
Christopher James Huff <chr### [at] maccom> wrote in
news:pan### [at] maccom: 

>> it is not very useful, but always a little, and it is rather easy to
>> implement as shown in previous post.
> I think it would be a bit harder than you think...have you even looked
> at the parser code? 

no :(

? It certainly wouldn't be implemented the way you suggest. 

if You say so...


I think that I can write a little preprocesor that will impliment this 
function, and I would only take about 0.01-0.05 sec every 1000 lines of 
.pov source on 1GHz.

I can write it - because I want to do something for best free 3d renderer 
ever :) I hope that this will be usefull...
If I would write [1] some preprocesor that will add useful functions to 
POV, will someone just add my ANSI C code to pov souces (or do You have too 
many volunteer coders already ;) ?

From technical side - I wish to write some addons for Pov. I don't have 
enought time to learn Pov source now :-/ but I can provide function like
char* fun(const char*); that will fast pre-proces scene script and as 
output give regular POV 3.5 code

[1] depending on free time in my work it would be 1 - 8 weeks


-- 


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