POV-Ray : Newsgroups : povray.newusers : Window-Lighting : Re: Window-Lighting Server Time
4 Sep 2024 22:15:00 EDT (-0400)
  Re: Window-Lighting  
From: Rafal 'Raf256' Maj
Date: 25 Jun 2002 01:09:09
Message: <Xns923848417DAEDraf256com@204.213.191.226>
"Florian Brucker" <sir### [at] webde> wrote in
news:3d16f599@news.povray.org: 

> hey guys!
> 
> i've got a question concerning lighting:
> i've got a scene with some houses, all of them are seen from quite a
> distance. the scene is kind of dark (evening/night) and so, one should
> see the bright windows of the houses. i now wonder how i should create
> this brightness. putting a light behind each window seems far too much
> to me, so i thought about giving the windows a certain amount of
> ambience light. or is there another, better solution for this problem?

I use such mechanizm :
#declare QQ_Lights = 0;

this varaible contrils quality of lights
0 = in Your's scene - give ambient to all windows
1 = put light_source inside each house
2 = same, but use area_lights
3 = turn on radiosity

-- 


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