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Warp <war### [at] tag povray org> wrote in news:3d1781b9@news.povray.org:
> I don't understand what's the point in doing this when you can just
> move one of the coincident surfaces a tiny bit in the desired direction.
becuase :
1. this is imho quite primitve work around, using something like y*1.0001
2. in complex scenes, like group of i.e. 10000 spheres - this is hard to
tell with spheres wil produce such problems, and it's hard to adjust "a
little bit" such elements, if we have 1000 spheres like
<0.12312,0.3424,0.1234> - how much should we adjust them to be shure not to
have this problem ?
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