"Rafal 'Raf256' Maj" <raf### [at] raf256 com> wrote in
news:Xns### [at] 204 213 191 226:
[...]
> return j;
should be
return priorJ;
imho same algorithm will halp in situations like
difference {
cone { 0 1.0 y*1 1.0 }
cone { 0 0.9 y*1 0.9 objId 1 }
}
I will tomorow describe exacly this idea, and some algorithms (including
this optimized ones) on page http://www.raf256.com/pov/?new=1 (this page
will be available about 25.06).
--
Post a reply to this message
|