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Or is it the other way around and radiosity slows down ISO surface
rendering? Either way, the combination of ISO and Radiosity makes for a
really slow render. As a test, the following scene has seven ISO rocks,
and was rendered with the following parameters:
496 seconds: single light, no radiosity
43724 seconds: single light, radiosity using "Normal" setting from
rad_def.inc (over 12 hours)!!
885 seconds: single light, fill light at camera, no radiosity
(attached picture)
I then replaced all seven ISOs with spheres, leaving the textures, etc
and got:
21 seconds: single light, no radiosity
206 seconds: single light, radiosity using "Normal" setting from
rad_def.inc
This is orders of magnitude faster than the ISOs with radiosity, but
the ISOs without radiosity aren't that much slower than the spheres.
Any ideas??
--
Rich Allen
(Remove SPAM from my address to reply by e-mail)
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