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"Hugo" <hua### [at] post3teledk> wrote in news:3c88adc2@news.povray.org:
> But as you see there's a bug.. Try this:
>
> #declare Texture_1=texture {
> pigment {rgb <1,1,1> }
> finish { specular 0 diffuse 0 brilliance 0 reflection 0.5 }
> }
>
> #declare Texture_2=texture {
> pigment { rgbt <0,0,1, 0.1> }
> }
Confirmed. The bug seems to be triggered by transparent or filter
pigments; reflection is calculated correctly when overlaying with
nontransparent textures.
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