I've noticed that the offset and form keywords have no effect on the shape
and color map shift of the cells in solid crackle patterns. Is this by
design or is it a bug?
Example:
plane
{
z,0
pigment
{
crackle
solid
form z //Ignored when solid is present
offset 5 //Ignored when solid is present
metric 10 //Works fine
color_map
{
[0 rgb 1]
[1 rgb 0]
}
}
}
camera {location <0,0,10> look_at 0} light_source {1e6 1}
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