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in news:3c6f7050$1@news.povray.org Rune wrote:
> Using the cubic spline in the spline{} feature in POV-Ray 3.5, which
> rules should I follow in order to get a smoothly closed spline?
By adding one extra point at the end of the spline.
Adding an extra point in front results in an error, somewhat unexpected
to me.
---%<------%<---
#version 3.5;
global_settings {assumed_gamma 1.0}
camera {
location <0.5, 0.5,-2.0>
look_at <0.5, 0.5, 0.0>
}
light_source {<0, 0, -500> rgb 1}
#declare SPL=spline{
cubic_spline
//-2/4,<1,1,0>
-1/4,<0,1,0>
0/4,<0,0,0>
1/4,<1,0,0>
2/4,<1,1,0>
3/4,<0,1,0>
4/4,<0,0,0>
5/4,<1,0,0>
6/4,<1,1,0>
}
#declare N=500;
#declare I=0;
#while(I<N)
sphere{SPL(I/N),0.05 pigment{rgb 1}}
#declare I=I+1;
#end
---%<------%<---
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