POV-Ray : Newsgroups : povray.general : How should single dimension area lights work?? : Re: How should single dimension area lights work?? Server Time
19 Nov 2024 15:30:28 EST (-0500)
  Re: How should single dimension area lights work??  
From: Rich
Date: 11 Feb 2002 23:43:24
Message: <Xns91B2DCFAB7B23spammindspringcom@204.213.191.226>
Warp <war### [at] tagpovrayorg> wrote in news:3c689993@news.povray.org:

> Rich <SrP### [at] ricoswebcom> wrote:
>: how come I don't get a line of illumination?
> 
>   Area lights affect *only* shadow calculations. Nothing else.

  Ah.  Ok, I see where it says this in the docs.  Sorry I missed that 
before posting, but it seems so counter-intuitive; if the illumination 
doesn't match the shadows, area_lights become very limited in their 
usefulness.
  So how do I get a smooth line of illumination?  A simple array of point 
lights doesn't work; either there aren't enough lights to provide smooth 
illumination or there are too many to render in a reasonable time.  <sigh>

-- 
Rich Allen
(Remove SPAM from my address to reply by e-mail)


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