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Help! I'm trying to simulate tube lighting, and I'm not understanding
the results I get from a single dimension area light. Given the following
scene, how come I don't get a line of illumination?
camera {
location <1, 20, -20>
direction 1.5*z
right x*image_width/image_height
look_at 0
}
light_source {
<0,1,0> rgb 1
area_light <20,0,0>,<0,0,1>,20,1
adaptive 1 jitter
}
plane { y, 0 pigment { color rgb <0,0,1> } }
plane { z, 1 pigment { color rgb <1,0,0> } }
--
Rich Allen
(Remove SPAM from my address to reply by e-mail)
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