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"Thorsten Froehlich" <tho### [at] trf de> wrote in
news:3c4a0572@news.povray.org:
[snip]
>> It seems that you never checked the actual scene, and didn't even
>> read the bug report carefully.
>
> If you think this, fine.
>
[snip]
>> Again, this is simply wrong.
>
> No, it isn't. The changes seen when using the "angle" keyword are
> caused by the direction vector length which is changed by "angle" as
> you can read in the manual. The vista buffer code apparently does not
> expect these changes and thus causes the objects to "disappear", which
> simply means there are no intersection tests because the vista buffer
> has "optimized" them away based on the camera.
>
Oh, I am sorry then, I was wrong. I hope you weren't offended, and thank you for the
explanation.
Gergely
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