POV-Ray : Newsgroups : povray.beta-test : Workaround for function problems in beta 8 without scene file modification : Re: Workaround for function problems in beta 8 without scene file modification Server Time
30 Jul 2024 08:18:24 EDT (-0400)
  Re: Workaround for function problems in beta 8 without scene file modification  
From: Coridon Henshaw
Date: 8 Dec 2001 00:17:00
Message: <Xns91712E13ED46CoridonHenshaw@204.213.191.226>
"Thorsten Froehlich" <tho### [at] trfde> wrote in
news:3c1158ae@news.povray.org: 

> In article <Xns### [at] 204213191226> , 
> che### [at] sympaticoca (Coridon Henshaw) wrote:

>> Crashes here if I use Include_Header in povray.ini.  Further testing
>> reveals that beta 8 ignores the Include_Header directive.  Pov won't
>> parse any file referenced there nor will it issue an error message if
>> include_header points to a non-existant file.
 
> You have an Include_Header option in another INI file that is included.

Not unless the pov installer drops an INI with Include_Header.  As a habit, 
I do not use INI files nor did I even know that the include_header 
directive existed before you mentioned it the other day.  The only pov-
related INI files on my systems are those included in the pov distribution 
and those created by the rerun subsystem.

Look for yourself:

c:\>grep ?
Turbo GREP 5.5 Copyright (c) 1992, 2000 Inprise Corporation

 <text cut>

   -v-  Non-matching lines only         -i-  Ignore case
   -d-  Search subdirectories           -z-  Verbose

 <text cut>

c:\>grep -d -i include_header *.ini

File Program Files\POV-Ray for Windows v3.5\renderer\POVRAY.INI:
Include_Header=c:\temp\beta8fix.inc
File Program Files\POV-Ray for Windows v3.5\renderer\rerun\Rerun00.Ini:
Include_Header=
File Program Files\POV-Ray for Windows v3.5\renderer\rerun\Rerun01.Ini:
Include_Header=
File Program Files\POV-Ray for Windows v3.5\renderer\rerun\Rerun02.Ini:
Include_Header=
File Program Files\POV-Ray for Windows v3.5\renderer\rerun\Rerun03.Ini:
Include_Header=
File Program Files\POV-Ray for Windows v3.5\renderer\rerun\Rerun04.Ini:
Include_Header=
File Program Files\POV-Ray for Windows v3.5\renderer\rerun\Rerun05.Ini:
Include_Header=
File Program Files\POV-Ray for Windows v3.5\renderer\rerun\Rerun06.Ini:
Include_Header=
File Program Files\POV-Ray for Windows v3.5\renderer\rerun\Rerun07.Ini:
Include_Header=
File Program Files\POV-Ray for Windows v3.5\renderer\rerun\Rerun08.Ini:
Include_Header=
File Program Files\POV-Ray for Windows v3.5\renderer\rerun\Rerun09.Ini:
Include_Header=
File Program Files\POV-Ray for Windows v3.5\renderer\rerun\Rerun10.Ini:
Include_Header=
File Program Files\POV-Ray for Windows v3.5\renderer\rerun\Rerun11.Ini:
Include_Header=
File Program Files\POV-Ray for Windows v3.5\renderer\rerun\Rerun12.Ini:
Include_Header=
File Program Files\POV-Ray for Windows v3.5\renderer\rerun\Rerun13.Ini:
Include_Header=
File Program Files\POV-Ray for Windows v3.5\renderer\rerun\Rerun14.Ini:
Include_Header=
File Program Files\POV-Ray for Windows v3.5\renderer\rerun\Rerun15.Ini:
Include_Header=
File Program Files\POV-Ray for Windows v3.5\renderer\rerun\CURRENT.INI:
Include_Header=

c:\temp\beta8fix.inc is the path to the workaround file.  Note that this 
include_header reference in povray.ini didn't get transfered into 
current.ini even though the last render I executed was the isosurface bug 
test you posted earlier.


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