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Here's some mesh making macros I'd like to have some feedback on. Don't
rely too much on them as they are still changing and some depend on the
buggy POV-Ray 3.5 splines that also may change.
*Changed parametric a bit, for the better / for the worse?
*Add, where possible, endcapping options?
*Make the macros that use splines more general so they can take arrays
with points as input. Then provide macros that turn splines, functions
etc. into point arrays?
*Switches to turn off/on normals, uv_coordinates? Switch to generate
uv_coordinates in the BuildWriteMesh2 macro instead of on the fly like
in parametric? The uv-range then would always go from <0,0> - <1,1>.
*Other?
There are three more macros under construction:
* Ruled surfaces, kind off, uses more than 2 splines and does not
do only linear interpolation. It's finished but very mutch bitten by
the spline bugs, so I'm not shure wether it actually works right.
* Prism2, works like Double Sweep in Amapi3D. Half way there.
* Gordon Surface, probably too ambitious. Should be like Coons though,
but with more splines (adding 'extended' ruled surfaces?).
Ingo
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Photography: http://members.home.nl/ingoogni/
Pov-Ray : http://members.home.nl/seed7/
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Attachments:
Download 'makemesh.zip' (15 KB)
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