POV-Ray : Newsgroups : povray.binaries.animations : Same old blob character, outpacing its kin : Re: Same old blob character, outpacing its kin Server Time
20 Jul 2024 03:36:12 EDT (-0400)
  Re: Same old blob character, outpacing its kin  
From: ingo
Date: 13 Oct 2001 04:28:31
Message: <Xns91396A8F4E6F0seed7@povray.org>
in news:3bc79d1e@news.povray.org Greg M. Johnson wrote:

> I'm now able to y-axis rotate the torso.
> 

 The arm movement isn't realistic. 90+% of its movement should come 
from the shoulder, the elbow angle should be near constant. The fore 
and back swing of the upper arm should be near symmetric, now the 
backswing looks ok, but the fore swing is too little.
 I think the y-axis torso rotation is a bit too much, as if you are 
unconsiously compensating the wrong/too little arm motion with it.
 When running, only the fore foot toutches the ground, you don't want 
the heel to toutch the ground.
 For the foot motion itself, it should be straight sooner after it 
leaves the ground, now its toes are bent for a too long period.
 Maybe, in the foreward step, the foot should be placed a bit further 
from the body and the leg should be stretched a bit more, but not 
completely straight.
 I'm no blob-user, would a negative blob behind the knee solve the 
problem there?

Ingo

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