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Are there plans to implement surface deformation or *real* surface
displacement in povray, or would this be too difficult with parametric
surfaces? If so, will it be implemented for meshes? I just think it would
be a neat addition, and I'll bet someone really smart with strong math
skills (ie, not me;-) could even write some clever macros for easy
deformation/displacement/blobbing of primitives using iso surfaces. Is
this possible?
Jordan
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