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in <chrishuff-26BCD9.13120903032001@news.povray.org> Chris Huff
wrote:
>I still haven't done smoothing, I'll try to figure out a good way to
>do it.
How about brute force, patching Warp's mesh_smoother into Povray.
mesh{
triangle<...>
triangle<...>
smooth {angle 89}
}
Also for making bumpmapping and mesh deformation macros it would be
handy if there was a way to access the vertex/normal/uv-vectors,
indices and lists as arrays.
mesh2arr(Mesh, vv_arr, nv_arr, tl_arr, fi_arr ...etc)
Ingo
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