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Remco de Korte <rem### [at] xs4allnl> wrote in <3A9AFF6D.BC7DD671@xs4all.nl>:
>I did a similar thing some time ago.
>I've attached some small examples.
>If the codec is a problem I could
>post the larger (file) versions .
Dunno if it is the codec or my computer, but unfortunately I was unable to
view these...
>Since I needed to have images on both
>sides I couldn't use a mesh (or at
I think that with MegaPOV you could, since all the triangles should have a
normal vector - and therefore you could use the inside texture thingie. I
think. Haven't tried.
Actually, it could possibly be done with meshes even in normal POV-Ray, but
it would have been a bit messy: You can apply textures to individual
triangles, just make a "hollow" paper, where the top and bottom surfaces
meet only at folding points, and are something like 0.000001 apart at
maximum.
>thin box with imagemaps, cutting and
>folding. This is a recursive process
>(isn't it?) and it took ages to render.
Darn I hope I could see this. Before I decided to go the mesh-route I was
considering something similar, along with a plenty of other options. How
did you handle the points where the paper is folded several times over the
same spot?
Yours,
-- Nikodemus
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