POV-Ray : Newsgroups : povray.animations : Animated mesh texturing problems... : Re: Animated mesh texturing problems... Server Time
8 Jul 2024 13:55:27 EDT (-0400)
  Re: Animated mesh texturing problems...  
From: Mike Williams
Date: 26 Jan 2003 02:19:07
Message: <SDZjfHAev4M+EwCx@econym.demon.co.uk>
Wasn't it dwmitch who wrote:
>It does output UV coordinates, but I'd like to be able to use features like
>normal statements and reflection/refraction. I don't think that would be
>possible through UV mapping, but I guess it wouldn't be possible anyway
>without having the textures deform.
>

I find that normals, reflection and refraction work just as well with uv
mapping as without, but you're never going to get textures to stick to a
non-rigid body without uv mapping.

-- 
Mike Williams
Gentleman of Leisure


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