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Wasn't it dwmitch who wrote:
>It does output UV coordinates, but I'd like to be able to use features like
>normal statements and reflection/refraction. I don't think that would be
>possible through UV mapping, but I guess it wouldn't be possible anyway
>without having the textures deform.
>
I find that normals, reflection and refraction work just as well with uv
mapping as without, but you're never going to get textures to stick to a
non-rigid body without uv mapping.
--
Mike Williams
Gentleman of Leisure
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