Wasn't it Tim Soderstrom who wrote:
>
>Actually I may have spoken too soon :) Digging out some good 'ole Trig I was
>able to figure out how to make a very nice looking curve using splines. The
>problem is, I want to basically extrude a spline, or complex CSG object (which
>serve as the rails on the track) along a splined path assuring that it does not
>distort along the curve. The examples from the link squashed the isosurface as
>it moved along.
The files you want from that page are the ones that generate a mesh2,
not an isosurface. In the download file it's "SweepSpline01.pov" and
"SweepSpline.inc".
I never did manage to work out how to do that with isosurfaces.
--
Mike Williams
Gentleman of Leisure
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