POV-Ray : Newsgroups : povray.unofficial.patches : Progressive refinement patch for POVRay-3.6 : Re: Progressive refinement patch for POVRay-3.6 Server Time
28 Jun 2024 23:56:53 EDT (-0400)
  Re: Progressive refinement patch for POVRay-3.6  
From: Patrick Elliott
Date: 30 Jul 2004 19:15:28
Message: <MPG.1b7483c541371306989abd@news.povray.org>
In article <4109eda9@news.povray.org>, wwi### [at] nospamgmxde says...
> Patrick Elliott wrote:
> 
> > In article <410822fa@news.povray.org>, wwi### [at] nospamgmxde says...
> >> Wolfgang Wieser wrote:
> >> > If anybody is interested in having this patch work on his Windows or
> >> > MAC computer [...] then please volunteer and contact me.
> >> > 
> >> I forgot to mention that in case nobody speaks up, then there will be no
> >> Windows and no Mac version.
> >> 
> > Believe me, any patches that come around are likely to be wanted on all
> > platforms. It is certainly something I might consider using and I am
> > running Windows. I personally get real annoyed when something turned out
> > to be useful, then I find out I can't even run it on my system. This
> > looks to be a similar situation. 
> >
> Good... :)
> 
> > I am not sure what you mean by 
> > 'volunteer' though, unless you mean testing and I don't use POV any where
> > near enough to help with that. :(
> > 
> 'volunteer' means: to tell me that you want to implement the windows-
> specific part of the patch. 
> 
> This means
> - implementing POV_DISPLAY_UPDATE_RECT(handle,x,y,w,h). [required]
>   This should be fairly trivial. 
> - implementing some mouse handling to allow the user to manually "paint" 
>   regions of the image [recommended]
> - sending the patch or a link to it to me so that I can put it on 
>   my homepage. 
> 
Ah.. Well, I am pretty clueless at coding in C, so... :(

-- 
void main () {

    call functional_code()
  else
    call crash_windows();
}


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