Has anyone considered designing a special font function that could
extract the vector information from TTF type fonts, then employ splines
to either warp them along a path or even wrap them around objects? Seems
a waste to me to have a perfectly good vector based graphic, but no way
to bend it to fit objects. Existing methods are limited and imperfect
imho.
Anyway, I certainly hope someone might a) find the idea interesting and
b) have a clue how to do it. Wish I did...
--
void main () {
call functional_code()
else
call crash_windows();
}
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