POV-Ray : Newsgroups : povray.programming : [BUG] POVRay excessive memory consumption : Re: [BUG] POVRay excessive memory consumption Server Time
5 Jul 2024 15:12:40 EDT (-0400)
  Re: [BUG] POVRay excessive memory consumption  
From: Patrick Elliott
Date: 25 Jan 2004 15:37:35
Message: <MPG.1a7dd5c4b23d53eb98997b@news.povray.org>
In article <221### [at] tritonimagicode>, chr### [at] gmxde 
says...
> Patrick Elliott wrote:
> > 
> > Actually it is more of an issue with an external program. It is called 
> > wasted time. It may only be 4-5 minutes, but it is still time you spend 
> > screwing with an external program (that may even crash in some cases with 
> > an image 1G in size)[...]
> 
> Sorry but this is complete nonsense, i have been cutting subsets from 
> large images for a long time now and it does not take any longer than to 
> parse such images in POV (why should it - it is essentially the same 
> operation).  And the  memory use while doing that is minimal.
> 
> Christoph
> 
> 

Umm. Then I am a tad confused... Do you mean executing that program from 
inside POV? Unless this is what you mean, then I haven't a clue what you 
are talking about here. I am talking about limited the total size of the 
file you load in POV-Ray by chopping up the original into smaller bits, 
so when you do use them, you are loading much smaller ones.

As for it being the same operation. Some programs are memory hogs, have 
glitches when dealing with truly hug files, etc. And not all of us can 
afford to buy one that doesn't to replace whatever we are already using. 
The fewer extra programs you have to fiddle with to get something done 
the better imo.

-- 
void main () {

    call functional_code()
  else
    call crash_windows();
}


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