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In article <3f6b0d08@news.povray.org>, ssh### [at] rexnetnet says...
> Hi,
> This is something I've been working on for quite a while, and I finally got
> it down. A lot of details to work out yet, but the hard parts are done. I
> used Moray 3.5 mesh editor to make the snake parts, 243 body sections plus
> the head, animated along a spline, using Chris Colefax's Spline Macro. I
> will gladly provide more details, if anyone is interested.
> Steve Shelby
Try to keep the head pointing in the direction of travel if possible. I
don't know of any snakes whose heads move like that while they're
travelling.
Otherwise - Ooh, Pretty :)
Jamie.
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