In article <3F0A3994.E4138441@mail.com>, obu### [at] mailcom says...
>
> I've finished new version of POV-Tree. New features:
>
> - icons for leaf type
> - more predefined mesh leaves. Now you have leaves from
> one triangle up to 24 triangles.
> - custom mesh leaf. You can develop your own mesh leaf in
> POV-Ray and then just cut and paste all triangles into POV-Tree.
> And it will be used by mesh tree generator.
> - added three new examples - maple, willow, linden
> - bug fixes
>
> I also included TOMTREEm.inc into distribution. This is modified
> TOMTREE macro which works about 6-7 times faster.
>
> See example trees and screenshots in p.b.images.
>
> Right now you can POV-Tree here:
> http://home.covad.net/~gobukhov/povtree1.1.zip
>
> Later on I'll update all my homepages and you'll find it in usual
> locations.
>
> If you'll face any problem with POV-Tree please let me know.
>
Nice program. Someone definitely needs to figure out a way to do a mesh
pre-parse or something and generate a smaller binary import for POV.
101MB file for the Poplar example.. Shudder!!! lol One hopes to never
'*ever*' have to try editing one of these meshes once exported to an
include. But definitely looks to be a useful program.
--
void main () {
call functional_code()
else
call crash_windows();
}
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