How about using a particle system style thing to 'add' positive amounts
at the top of a sloped surface and something to 'delete' some of the
'surface' at the bottom, so that you get flowing water as the algorithm
tries to stabilize a surface that is literally being continually
destablized at both ends? Would something like that work? All of your
samples assume a 'flat' basin that has stable confinement.
--
void main () {
call functional_code()
else
call crash_windows();
}
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