POV-Ray : Newsgroups : povray.general : Liquid-Surface-Simulation-Macros released! : Re: LSSM Update! Server Time
5 Nov 2024 09:24:35 EST (-0500)
  Re: LSSM Update!  
From: Patrick Elliott
Date: 24 May 2003 18:33:21
Message: <MPG.1939a104f761c6bf9897f5@news.povray.org>
In article <3eceac45@news.povray.org>, tim### [at] gmxde says...
> Regarding the wind:
Haven't actually tried your macros yet, but.. With respect to wind things 
are somewhat complex. On the low end you get 'cats paws' little 
displacements that look like some animal running across the water. These 
can happen in no specific pattern or can leave a trail across the water 
that aren't visible on what is around it until the wavelets spread out 
and fade. Higher winds follow a similar random displacement, or perhaps 
simply a larger number of displacements with greater force. To be 
realistic any simulation of wind would likely need to duplicate these 
effects.

Then there is the second things I have wondered about. Moving an object 
through water is one things, how about removing what is already there, 
like when a foot goes in and out of the water, or like with boiling 
water, where there are 'pockets' that when they reach the surface leave a 
sudden 'hole' in the surface and thus cause the displacement? I would 
prefer to get bad news about these sorts of effects from the horses mouth 
so to speak, since trying to read other peoples code, especially when 
complex math is involved leaves me cross eyed and seriously confused. lol

-- 
void main () {

    call functional_code()
  else
    call crash_windows();
}


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