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In article <3e9ed72c$1@news.povray.org>, tom### [at] tomandlucouk says...
> "Jide" <jid### [at] kotisoonfi> wrote in message
> news:3e9ecb22@news.povray.org...
> > Gilles Tran wrote:
>
> > > I did find the interface horrible, a case example of how apparently smart
> > > and innovative interface design can turn out to be just dumb and clumsy
> > > (I'll rant about this some day as it's quite common, particularly in
> > > free/low-cost 3D modellers).
> >
> > I too have tried a free uncrippled version of Amapi over a year ago.
> > I didn't like the interface much either but luckily there's always Wings3d
> > ;)
> >
>
> Any worse the TrueSpace? (no, surely that's not possible).
>
Umm. If I remember rightly, yes it is worse than TrueSpace, worse some
object types (like NURBS) couldn't be used with some tools or converted
into a form that could be worked with using those tools. This quirk
resulted in my jumping to several other apps before finally deciding that
I didn't know any of them well enough to do what I wanted. However, it is
better than some others, so I have Amapi on the launchmate bar I have
used for years, along with 3D Canvas (which gasp!! actually loads DXF
objects as individual and 'visually unique' meshes, instead of lumping
them all into one huge mesh like some do), Hamapatch, Moray (really need
to either get the non-demo or maybe buy Rhino instead..), Poser and an
old copy of Breeze Designer.
In general.. Amapi's problem is that they supply very nice tools and
object types, but ignore the traditional multiple view style interface
and manipulation methods that most usable programs have in favor of a
single view and really hard to use one. TrueSpace does much the same, but
it at least lets you easily change viewing angles, etc. Amapi is
'supposed' to, but when rotating things or attempting to adjust view it
can be sluggish, unpredictable or just plain refuses to do what you want
it to. A major pain in the rear to work with.
> I can't help but wonder whether the whole principle of using a mouse to build 3d
> objects is basically flawed. Poser, for example, is a lot easier to use IMHO
> when you give up trying to drag limbs about with the mouse* and use the dials
> instead.
>
Hadn't thought of the dials, but Poser bugs the heck out of me anyway.
Why exactly for instance don't even the standard models contain
constraint information to prevent you from turning an ankle around 180
degrees from normal? I would rather see someone eventually come up with
something with Poser like features and some way to 'easily' model and
define morph data, so you can create something more detailed by altering
the model in a useful way (I.e. changing general distance between the
eyes, actual shape of a nose, etc.) and not have to hack the files to add
morphs for what should be built into the dang thing.
The first time I tried using it my reaction was, 'Gee this is annoying to
use. I wonder how much a real program like cosmetic surgeons use would
cost and if -it- could export to a useful format.' Poser was quite
disappointing and far more annoying than any 'real' modeller I have ever
seen.
However, you may be right about mice. The main issue as I see it is that
way back in the days of Autocad someone thought, 'Heh lets add a third
button to make it easier to access some options.' So, how many 3 button
mice did you see? Now practically every mouse has at least three (even if
one is 'under' the scroll wheel), but you are lucky if so called
professional modellers recognize that button for anything. They also
ignore the mouse wheels, never mind the fact that using it with the mouse
movement would give you 3 axis. Hmm.. Somehow that sounds familiar, but I
can't imagine what 'use' it would have in the 3D app. lol You shouldn't
blame stupidity and bad design for why it is hard to build things in
these programs. ;)
But one should not despair, some people have gotten fed up with this
silliness and have started building more accurate means to do 3D. They
only work with applications that support them and currently probably cost
$5,000-$10,000 dollar a piece for something that is little more than a
mouse that they gutted the scrolls and buttons out of and rearranged so
they work better, but won't be affordable for most people for years if
ever. Realizing the ridiculous price tag on these sorts of things, most
people designing new programs are trying to reinvent the reflective
sphere by coming up with new, innovative and often impractical or just
plain dysfunctional interfaces. Such is the world of copyright and 3D
technology. ;)
> * well, unless your aim is to create some kind of genetically deformed alien
> undergoing a cruel and unusual torture.
>
Exactly, but then again... At least it 'might' look unique, but I doubt
it. ;) lol
--
void main () {
call functional_code()
else
call crash_windows();
}
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