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In article <3e6f6b41@news.povray.org>, lit### [at] osuedu says...
> > Moray is useful, but some tweaking 'may' be needed to the final SDL. Why?
> > Because Moray uses approximations of objects. Neither OpenGL or its
> > wireframe system give a 100% accurate positional match to where things go
> > in it. This is imho a drawback, since you still have to know exactly
> > where something needs to be in order for all of it to line up correctly.
> > Since all objects in Moray appear in a specific default alignment, things
> > like cylinders that you can normally create in the SDL by giving their
> > 'exact' end points requires trying to rotate them in Moray. This
> > sometimes just won't work right, no matter how careful you are about
> > trying to rotate it into position. Personally I prefer the pure SDL in
> > most cases, since I end up doing as much work getting stuff right in
> > Moray as I do hand coding in some cases. However, it seems to have been
> > improved since the last version I tried, even if annoying quirks like the
> > cylinder issue has yet to be properly addressed imho.
> >
>
> i've never noticed this, and don't understand what you are saying. what is
> wrong with giving moray the exact positions through its text entry areas of
> the interface? are you talking about grabbing an object in one of the views
> and moving it around?
>
>
Exactly. And some things like cylinders, unless they changed them
recently only have position, rotation and scale. If they have since added
the ability to correctly define the actually end points, then it may be
time to check out the new version again (though maybe waiting until they
fix the beta bugs...). A lot of stuff I tried to use it for where
furniture and stuff where I needed to have a cylinder at an angle to
provide a smoothed edge. I could never get them right. And like I said,
why, if I already know the exactly locations, do I need a graphical
design interface? The only thing they are good for is designing when you
don't already have detailed plans for where each individual things will
go when you are finished. For the few things I tried to do with it, I got
quite irritated, but I must admit that the fact that I wasn't willing to
pay for it at the time and thus couldn't complete my intended model
anyway probably contributed to my annoyance. ;) lol
--
void main () {
call functional_code()
else
call crash_windows();
}
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