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> > Hmm... To really slow things down, would there be any way to use the
> > trick to simulate variable internal IOR, however crudely?
> >
> > It would probably require an obscenely high max_trace_level though.
>
> You can, and it does. It can get very slow.
I thought it might :)
> > And i can't remember if you can apply a pattern to the surface iro or
> > not, as I't sbeen a while since I played with POV.
translation:
And I can't remember if you can apply a pattern to the surface ior or
not, as it's been a while since I played with POV.
> You can't any more, that was removed in 3.1 because it didn't really
> make any sense. Earlier versions had ior in the finish block, so you
> could use a texture_map, 3.1 and 3.5 have it in the interior block.
Oh, I knew it was in the interior block, I just couldn't remember if
there was any way to vary the ior over the surface of an object.
> However, you could apply a normal to the refracting layers if all you
> want is to introduce some irregularities.
As well as increasing the render time further still, and requiring even
higher max_trace etc. etc.
Yeesh. Please ignore the typo's, my brain has gone on holiday for the
evening :)
Jamie.
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