In article <141### [at] 3-enet>, dan### [at] 3-enet says...
> I often wonder what it would be like to wander/look around inside some of
> the first class work on from the IRTC.
>
> Think of it as extreme POV-VRML
What about the camera-location-dependent features: reflections,
refractions, highlights...
You can't precalculate and store them all (you would have to this for
every possible camera location) and you can't recalculate them later
on-the-fly.
Lutz-Peter
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