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On Wed, 28 Nov 2001 18:41:41 +0100, gemelli david wrote...
> >
> >
> >Quite realistic in the way it looks light where something would normally
> >be dark and vice-versa. Must eat memory though.
> >
> In fact, the "light artifact" is...not understood...there is only one
> light source, a plain color (rgb <0.5, 0.5, 0.2>) and an ambient value
> of 0.4...
>
> And yes, it is eating a lot of memory (for the first statue, 256Mo of
> ram and a swap file of 200Mo was not enough for the 460k cones!!)...I'll
> do others additions to replace the cones by curves hairs and such things
> to see what I can achieve...then, I'll do a "real" scene...
The usual solution to this sort of memory consumption is for someone to
suggest using a single mesh filament, referenced as often as required.
So I think I'll suggest it :)
Bye for now,
Jamie.
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