POV-Ray : Newsgroups : povray.binaries.images : Impossible triangle : Re: Impossible triangle Server Time
18 Aug 2024 08:19:09 EDT (-0400)
  Re: Impossible triangle  
From: Sander
Date: 7 Jul 2001 08:14:47
Message: <MPG.15b11bdeb37024f99897f6@NEWS.POVRAY.ORG>
In article <3b463501@news.povray.org>, Warp says...
>   The image is made entirely with (hand-coded) POV-Ray code and one render,
> and no external files. All the objects in the image are real 3D primitives
> and all textures are regular POV-Ray procedural textures (eg. no image maps
> nor anything).
> 
If you call the four "vertical" cubes for the sake of argument from top 
to bottom a, b, c, and d, then c throws a shadow onto d, but a does not 
onto b and b does not onto c. This is unreal, so here must lie the 
sulution. I still don't see it, however. Clever! 

-- 
Regards,  Sander


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