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In article <3b463501@news.povray.org>, Warp says...
> The image is made entirely with (hand-coded) POV-Ray code and one render,
> and no external files. All the objects in the image are real 3D primitives
> and all textures are regular POV-Ray procedural textures (eg. no image maps
> nor anything).
>
If you call the four "vertical" cubes for the sake of argument from top
to bottom a, b, c, and d, then c throws a shadow onto d, but a does not
onto b and b does not onto c. This is unreal, so here must lie the
sulution. I still don't see it, however. Clever!
--
Regards, Sander
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