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In article <MPG### [at] NEWS POVRAY ORG>, Sander says...
> In article <3b463501@news.povray.org>, Warp says...
> > The image is made entirely with (hand-coded) POV-Ray code and one render,
> > and no external files. All the objects in the image are real 3D primitives
> > and all textures are regular POV-Ray procedural textures (eg. no image maps
> > nor anything).
> >
> You have used an orthogonal camera?
>
If I draw a triangle called A aroud the "impossible triangle" and I
rotate a copy of this triangle, called B, 120 degrees, B nearly
perfectly overlaps A. This can only be so if you use an orthogonal
camera, right?
--
Regards, Sander
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