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In article <3b341966@news.povray.org>, Tek says...
> Right, what you're looking at is an isosurface (combining a box function with
> ridgedmf and bozo), the sea is a cube (obviously), and the skydome is just bozo
> with turbulence 100.
>
> I'd been playing around with some ideas on how to make an isosurface planet, but
> this wasn't a development of that; it was a completely new scene (I actually did
> it in my lunch break at work, without access to my earlier source code). Believe
> it or not I knocked it together in about half an hour! It's a complete fluke
> that it ended up looking so good, but now I've got it I'm going to develop it :)
>
> Can anyone suggest a good way to texture it? I'm tempted to do it procedurally,
> but that might restrict me a bit.
>
> --
> Tek
> http://www.evilsuperbrain.com
>
A very original kind of world after the flat and spherical ones! I like
it a lot. It would need a special kind of gravity also to keep the seas
and oceans in place :) Makes me try to imagine what it would be to live
there...
The starry background is bewildering.
Would the sun also be a cube; and how would that affect the shadows??
--
Regards, Sander
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