POV-Ray : Newsgroups : povray.binaries.images : Cube World : Re: Cube World Server Time
18 Aug 2024 04:18:39 EDT (-0400)
  Re: Cube World  
From: Sander
Date: 23 Jun 2001 04:25:48
Message: <MPG.159e7106b36e77bf9897e0@NEWS.POVRAY.ORG>
In article <3b341966@news.povray.org>, Tek says...
> Right, what you're looking at is an isosurface (combining a box function with
> ridgedmf and bozo), the sea is a cube (obviously), and the skydome is just bozo
> with turbulence 100.
> 
> I'd been playing around with some ideas on how to make an isosurface planet, but
> this wasn't a development of that; it was a completely new scene (I actually did
> it in my lunch break at work, without access to my earlier source code). Believe
> it or not I knocked it together in about half an hour! It's a complete fluke
> that it ended up looking so good, but now I've got it I'm going to develop it :)
> 
> Can anyone suggest a good way to texture it? I'm tempted to do it procedurally,
> but that might restrict me a bit.
> 
> --
> Tek
> http://www.evilsuperbrain.com
> 
A very original kind of world after the flat and spherical ones! I like 
it a lot. It would need a special kind of gravity also to keep the seas 
and oceans in place :) Makes me try to imagine what it would be to live 
there...

The starry background is bewildering.

Would the sun also be a cube; and how would that affect the shadows??

-- 
Regards,  Sander


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