POV-Ray : Newsgroups : povray.binaries.images : IRTC WIP 4.1 : Re: IRTC WIP 4.1 Server Time
18 Aug 2024 06:17:08 EDT (-0400)
  Re: IRTC WIP 4.1  
From: Sander
Date: 13 Jun 2001 17:07:40
Message: <MPG.1591f48f977883229897ca@NEWS.POVRAY.ORG>
In article <3b27bca3@news.povray.org>, Norbert Kern says...
> hi all,
> 
> I got many encouraging statements regarding my last posting, thanks a lot.
> Furthermore some of you mentioned too uniform textures, too bright or too
> dark areas and so on.
> Those critics were all right.
> Radiosity would be a solution, but is too slow (probably too many objects).
> All shadowed points with the same texture have the same brightness with

> look like real nature.
> The main problem is the sky, which illuminates shadowed parts in nature, but
> not in povray (same is true for other raytracers, I think).
> There is no such light definition in megapov or povray. But many lights
> distributed on the sky should do the same.
> The best uniform distribution of points on a sphere is like the 60 points on
> buckminsterfullerene (like a football (soccer in U.S.)).
> I took those coordinates, deleted the points below the ground (negative y
> values.) Then I reduced the 30 lights to the most relevant 11, because with
> 30 lights test renders were too slow.
> Render time is 6 times as high as with fill lights. but the result is much
> better.
> To speed the test render up, some plants were excluded.
> 
> Comments?
> 
> 
> Norbert
> 
As I said before, *stunning*, *very much alive*, and now even more so!
-- 
Regards,  Sander


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