POV-Ray : Newsgroups : povray.binaries.images : Landscape WIP2 (~64KBU) : Re: Landscape WIP2 (~64KBU) Server Time
18 Aug 2024 14:15:52 EDT (-0400)
  Re: Landscape WIP2 (~64KBU)  
From: Lutz-Peter Hooge
Date: 23 May 2001 11:32:26
Message: <MPG.1575f6b38442e88b9896b8@news.povray.org>
In article <3b0a42eb@news.povray.org>, war### [at] tagpovrayorg says...
>   Any more suggestions?
The water still doesn't look real IMHO. 
There wasn't any wind here today, so I took a reference photo: 
www.hoogi.de/lutz-peter/waves.jpg

I would simulate this with two layers of bozo, the smaller one about 1/10 
the size of the big one, and scale the whole thing by 2 in one direction.

Also there are large patches of water wich are rougher than the rest, 
because of local turbulences (no, not the POV-turbulence ;-)).
Perhaps this can be simulated by a third layer wich is even smaller in 
scale and multiply its density with a very large bozo pattern.

So the resulting formular could be somthing like

y + bozo(x*.5,y,z) + 0.1*bozo(x*10*.5,y*10,z*10) + 
0.05*bozo(x*30*.5,y*30,z*30)*bozo(x*0.01,y*0.01,z*0.01)

Everything is untested, so it may look good, or maybe totally crappy :-)

Lutz-Peter


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