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In article <3b0a42eb@news.povray.org>, war### [at] tag povray org says...
> Any more suggestions?
The water still doesn't look real IMHO.
There wasn't any wind here today, so I took a reference photo:
www.hoogi.de/lutz-peter/waves.jpg
I would simulate this with two layers of bozo, the smaller one about 1/10
the size of the big one, and scale the whole thing by 2 in one direction.
Also there are large patches of water wich are rougher than the rest,
because of local turbulences (no, not the POV-turbulence ;-)).
Perhaps this can be simulated by a third layer wich is even smaller in
scale and multiply its density with a very large bozo pattern.
So the resulting formular could be somthing like
y + bozo(x*.5,y,z) + 0.1*bozo(x*10*.5,y*10,z*10) +
0.05*bozo(x*30*.5,y*30,z*30)*bozo(x*0.01,y*0.01,z*0.01)
Everything is untested, so it may look good, or maybe totally crappy :-)
Lutz-Peter
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