|
![](/i/fill.gif) |
In article <3b056468@news.povray.org>, tho### [at] trf de says...
> Because it is an implementation feature of the mesh code, not the object
> storage code. There are some side effects how render speed of some other
> objects is improved that would be incompatible with such a method, so it is
> non-trivial to implement.
Too bad :-( It would be a very useful feature for making large amounts of
plants etc.
What does "non-trivial" mean? Thats it's not possible in, say, 3 hours,
or a day, or two, or so? Or that it is (nearly) impossible?
Lutz-Peter
Post a reply to this message
|
![](/i/fill.gif) |