POV-Ray : Newsgroups : povray.unofficial.patches : #declares and memory management : Re: #declares and memory management Server Time
18 Aug 2024 12:26:33 EDT (-0400)
  Re: #declares and memory management  
From: Lutz-Peter Hooge
Date: 18 May 2001 17:08:27
Message: <MPG.156fade524e59e4a9896b5@news.povray.org>
In article <3b056468@news.povray.org>, tho### [at] trfde says...

> Because it is an implementation feature of the mesh code, not the object
> storage code.  There are some side effects how render speed of some other
> objects is improved that would be incompatible with such a method, so it is
> non-trivial to implement.
Too bad :-( It would be a very useful feature for making large amounts of 
plants etc. 

What does "non-trivial" mean? Thats it's not possible in, say, 3 hours, 
or a day, or two, or so? Or that it is (nearly) impossible?

Lutz-Peter


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