POV-Ray : Newsgroups : povray.binaries.images : Clothray cloth simulation patch.. : Re: Clothray cloth simulation patch.. Server Time
19 Aug 2024 06:23:06 EDT (-0400)
  Re: Clothray cloth simulation patch..  
From: Sander
Date: 14 Mar 2001 15:17:53
Message: <MPG.1519e7a8c08ee958989708@NEWS.POVRAY.ORG>
In article <3AA### [at] inamecom>, =?ISO-8859-1?Q?J=E9r=F4me?= M. 
Berger says...
> 	I see what you mean now. The problem with this approach is that it bloat=
> s=20
> pov with code that has nothing to do with its original purpose. POV is a =
> 
> rendering engine, it's meant to output images not cloth data, not=20
> particle system data, only images. Adding "features" like that inside=20
> pov itself can only result in overall slowdown (at least in the parsing=20
> stage) and harder to maintain code (and therefore, more risk of bugs and =
> l=20

Just a quick interjection: why have you now the "=20" and "=t" bits in 
your mail? html?
-- 
Regards,  Sander


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