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In article <3A9FB152.C386BF8A@gmx.de>, chr### [at] gmx de says...
> There are quite a lot of (non free) graphical editors for Povray, but in
> general such a program is quite problematic if not impossible to be
> universal. Moray for example has quite a lot of functions, but still much
> less then there are possible in Povray code. There was quite a lot of
> discussion on that in the past in some of there newsgroups. What would be
> very nice is a graphical editor that allows seamless combination with hand
> coding, but that would need a quite complete Povray language parser and
> you are not allowed to reuse the Povray source code for that.
I took the approach of using objects and textures similar to POVray but
created my own "Model Scene File" format. I can generate POVray output,
as well as VRML, DirectX and so on.
I don't have a POVray parser for the input side.
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Pete Goodwin
All your no fly zone are belong to us
My opinions are my own
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