POV-Ray : Newsgroups : povray.binaries.images : Wot no superellipsoids? - Boz_1.jpg : Re: Wot no superellipsoids? - Boz_1.jpg Server Time
19 Aug 2024 18:27:57 EDT (-0400)
  Re: Wot no superellipsoids? - Boz_1.jpg  
From: Sander
Date: 30 Oct 2000 15:51:44
Message: <MPG.1466acd76285e3199896a3@news.povray.org>
in povray.binaries.images, David Wilkinson says...
> My first try at isosurfaces. Just a single pigment on the bricks and noise3d to
> gives a rustic brick appearance.  There are plenty of brick wall macros around,
> but they tend to have long rendering times so I thought I would try to devise an
> Isosurface representation.  The functions used to create the recessed joints are
> also used to define the pigment for the bricks and the mortar.
> The code used in this wall is available on my website.
> 
> rendering time:-  800x600 aa 0.3  took 27m 21s on my PII 350 
> 
> The character looking over the wall was popular in the UK in the 40s when
> everything was in short supply, with the tag "Wot no ****" 
> Thanks to Quadhall for the spiral Isosurface and to Samuel T Benge and Mike
> Williams for their Isosurface tutors.
> ----------------------
> dav### [at] hamiltonitecom
> http://hamiltonite.com/
> 
David, would it be possible to have your code modified in such a way that 
the length of the bricks vary a little randomly? Just to use it in making 
a not too regulat floor...
-- 
Regards,  Sander


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