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in povray.binaries.images, David Wilkinson says...
> My first try at isosurfaces. Just a single pigment on the bricks and noise3d to
> gives a rustic brick appearance. There are plenty of brick wall macros around,
> but they tend to have long rendering times so I thought I would try to devise an
> Isosurface representation. The functions used to create the recessed joints are
> also used to define the pigment for the bricks and the mortar.
> The code used in this wall is available on my website.
>
> rendering time:- 800x600 aa 0.3 took 27m 21s on my PII 350
>
> The character looking over the wall was popular in the UK in the 40s when
> everything was in short supply, with the tag "Wot no ****"
> Thanks to Quadhall for the spiral Isosurface and to Samuel T Benge and Mike
> Williams for their Isosurface tutors.
> ----------------------
> dav### [at] hamiltonite com
> http://hamiltonite.com/
>
David, would it be possible to have your code modified in such a way that
the length of the bricks vary a little randomly? Just to use it in making
a not too regulat floor...
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Regards, Sander
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