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On Thu, 12 Oct 2000 12:41:13 -0400, Cris Williams wrote...
> I have attached my first attempt at raytracing and would appreciate any
> suggestions that you might have. It's not finished yet as there are a few
> obvious fixes to make. I need to move the ends of the red, white and blue
> rings back so they aren't so close to the big "WBD" and I need to adjust the
> MVC and BSA lettering on the bottom. I will also be adding some lettering
> around the outside of the logo once I figure out how. :-)
I was thinking about the lettering thing, and rather than creating each
group of three letters as a string, try creating one placeholder letter,
and using Edit->Duplicate and the orbit and rotate options to get the
lettering truly concentric.
I don't think that made much sense, did it? <sigh> I know what I mean,
and I could do it in about 5 minutes (time for fiddling and tweaking of
settings.). The only drawback could be that it may render slower for
using 6 text objects rather than 2 (I could be wrong about that though)
(Oh, and Followup set to moray.win)
> This logo will be replacing a logo I did in PSP 6. The old logo can be seen
> at www.wbd-bsa.org. I would like to make the new logo as realistic as
> possible. The scene was modeled in Moray except for the beveled "WBD",
> which was done using Elefont and then imported into Moray as a UDO. I am
> using 6 point lights to illuminate the scene, but only I have only 2 of them
> casting shadows because otherwise the "casting" texture on the logo gets
> completely washed out. Please be brutally honest with your opinions and
> suggestions - you won't hurt my feelings!
Well, since I do my mail offline, I haven't had a chance to look at the
site you mentioned, but I like it, it's simple and clean. And I like
simple and clean :)
Bye for now,
Jamie.
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