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\On Sat, 15 Jul 2000 14:38:51 +0200, Zeger Knaepen wrote...
> > > Oh, yeah... The stats:
> > >
> > > 2619 frame level objects
> > > Peak memory used: 9602538 bytes
> > > Time For Parse: 3s
> > > Time For Trace: 4h 40m 14s
> > > GUI-priority: Highest
> > > Render-priority: Lowest
> > > On a PIII 450 with 64 MB RAM under W98SE
> >
> >
> > how did you get your parse time so low with so many objects in the
> > scene? are there any meshes or patches? my current object count is
> All CSG. No height_fields, no isosurfaces. I don't know how it can be
> parsed so fast. I don't really care, actually :-)
>
> > over 1300. you've got double that but mine takes 15 sec to parse.
> > hmmmm...
> Strange... Maybe becaused I used a lot of loops and some macros (for the
> armor plating)?
The difference in parse time could easily be due to the fact that Ryan
has used patches for the main hull of the X-Wing. Depending on the
subdivision settings used, patch objects can take ages to parse (I speak
from experience :)
I could be wrong, of course <grin>
Bye for now,
Jamie.
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