POV-Ray : Newsgroups : povray.binaries.images : Millennium Falcon : Re: Millennium Falcon Server Time
2 Oct 2024 02:18:28 EDT (-0400)
  Re: Millennium Falcon  
From: Jamie Davison
Date: 15 Jul 2000 10:55:47
Message: <MPG.13da82024224cbd6989749@news.povray.org>
\On Sat, 15 Jul 2000 14:38:51 +0200, Zeger Knaepen wrote...
> > > Oh, yeah...  The stats:
> > >
> > > 2619 frame level objects
> > > Peak memory used: 9602538 bytes
> > > Time For Parse: 3s
> > > Time For Trace: 4h 40m 14s
> > > GUI-priority: Highest
> > > Render-priority: Lowest
> > > On a PIII 450 with 64 MB RAM under W98SE
> >
> >
> > how did you get your parse time so low with so many objects in the
> > scene?  are there any meshes or patches?  my current object count is
> All CSG.  No height_fields, no isosurfaces.  I don't know how it can be
> parsed so fast.  I don't really care, actually :-)
> 
> > over 1300.  you've got double that but mine takes 15 sec to parse.
> > hmmmm...
> Strange...  Maybe becaused I used a lot of loops and some macros (for the
> armor plating)?

The difference in parse time could easily be due to the fact that Ryan 
has used patches for the main hull of the X-Wing.  Depending on the 
subdivision settings used, patch objects can take ages to parse (I speak 
from experience :)

I could be wrong, of course <grin>

Bye for now,
     Jamie.


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