POV-Ray : Newsgroups : povray.newusers : normal facets : Re: normal facets Server Time
5 Sep 2024 18:17:39 EDT (-0400)
  Re: normal facets  
From: Peter Popov
Date: 11 Dec 1999 18:31:53
Message: <M95SOFsB5v6I1C3h5wUmGPP4Bo54@4ax.com>
On Sat, 11 Dec 1999 13:40:41 -0800, anton sherwood <bro### [at] poboxcom>
wrote:

>Looking for a normal pattern to give an irregular faceted or grainy look.
>I somehow expected "granite" would do, but no.  granite with a tiered
>slope_map, perhaps?
>
>What it's for: I've been making 3D versions of various simple coats of
>arms, with metal and stone textures -- see one example on my webpage --
>and am dissatisfied with the appearance of metal as a flat background.

Will crackle work for you? Yes, it's not exactly facetted, more like
pyramidal, but it's the best match you could get with simple normal
statements.


Peter Popov
pet### [at] usanet
ICQ: 15002700


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.