POV-Ray : Newsgroups : povray.unofficial.patches : How many lines of code: eliminate plateaus in noise3d by interval change : Re: How many lines of code: eliminate plateaus in noise3d by interval change Server Time
2 Sep 2024 14:17:44 EDT (-0400)
  Re: How many lines of code: eliminate plateaus in noise3d by interval change  
From: Glen Berry
Date: 23 Mar 2000 00:36:42
Message: <I6zZOBAv1WjJe=baC1lh9jWOUq7z@4ax.com>
On 21 Mar 2000 10:26:24 -0500, ron### [at] povrayorg (Ron Parker)
wrote:
>On Tue, 21 Mar 2000 08:17:07 -0500, Greg M. Johnson wrote:
>>How *hard* would it be to "fix" pov to eliminate the plateuas that exist
>>in the noise3d function?
>
>It's not a question of how hard it would be, it's a question of how many 
>scene files it would break.

On the other hand, how many scene files have already been "broken"
(ruined) by the current implementation? Also, how many more scene
files must suffer from this bug before it is corrected?

Later,
Glen Berry


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