POV-Ray : Newsgroups : povray.newusers : Help with frame_number : Re: Help with frame_number Server Time
4 Sep 2024 20:18:03 EDT (-0400)
  Re: Help with frame_number  
From: Fidel viegas
Date: 20 Aug 2002 14:09:41
Message: <B98843C0.2EEF%fidel.viegas@artrecognition.co.uk>
Hi Brendan,

I have just tried it on Megapov 0.7 and Povray 3.5 and I didn't have any
problems with it. I have run the code and it selected all 7 frames.
You better double check your system.

All the best

Fidel.



in article 3D6### [at] global2000net, Brendan Ryan at
ary### [at] global2000net wrote on 20/8/02 6:00 am:

> I declared some variables that are used by if-else statements to control
> the apperence of my before-after Mars landscape.  I used a switch
> statement to set the variables to different values for different frames,
> but when I rendered it with the command line +KFI1 +KFF7, only the first
> case version of the scene is rendered for all seven frames.  How do I
> get the frames to show the different versions of the scene?
> 
> Here're the variables and the switch statement.  I have tested the
> actual code manually by changing the variables' values before I made the
> switch statement so I know that the if-else code that choose between the
> different scene elements works fine so I didn't include that here.
> 
> #declare have_water = 0;
> #declare have_clouds = 0;
> #declare dust_storm = 0;
> #declare night = 0;
> #declare flood = 0;
> 
> #if(clock_on)
> 
> #switch(frame_number)
> 
> #case(1)
> #break  //use values already set
> 
> #case(2)
> #declare night = 1;
> #break
> 
> #case(3)
> #declare have_water = 1;
> #declare have_clouds = 1;
> #break
> 
> #case(4)
> #declare flood = 1;
> #break
> 
> #case(5)
> #declare flood = 0;
> #declare night = 1;
> #break
> 
> #case(6)
> #declare night = 0;
> #break
> 
> #case(7)
> #declare have_water = 0;
> #declare have_clouds = 0;
> #declare dust_storm = 1;
> #break
> 
> #end
> #end
> 
> Brendan
>


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