POV-Ray : Newsgroups : povray.binaries.images : Not a Sphere (91K) : Re: Not a Sphere (91K) Server Time
17 Aug 2024 12:12:01 EDT (-0400)
  Re: Not a Sphere (91K)  
From: Arie L  Stavchansky
Date: 9 Oct 2001 18:16:44
Message: <B7E8EF8C.BAD%naturallydigital@hotmail.com>
Hi there,

I know it is alot to ask, but can you please explain this code and algorithm
in English?  I don't have a very strong math background and would like to
understand how it is done.  This is amazing stuff!

in article 3BB8FCF6.CF0A4C7F@hotmail.com, Tor Olav Kristensen at
tor### [at] hotmailcom wrote on 10/1/01 7.32 PM:

> 
> Lovely shape !
> 
> Here's a way to make a sphere with your boxes:
> 
> #version 3.1;
> 
> #include "colors.inc"
> #include "golds.inc"
> 
> #declare Cx = -pi;
> #declare Step = pi/30;
> #while(Cx < pi)
> #declare Cy = -pi;
> #while(Cy < pi)
> box {
> -<1, 1, 1>, <1, 1, 1>
> scale 0.04
> translate -y
> rotate <degrees(Cx), degrees(Cy), 0>
> texture { T_Gold_3C }
> }
> #declare Cy = Cy + Step;
> #end // while
> #declare Cx = Cx + Step;
> #end // while
> 
> light_source { <-2, 1, -2> color White }
> 
> background { color Blue/2 }
> 
> camera {
> location -3*z
> look_at <0, 0, 0>
> }
> 
> 
> Tor Olav
> 
> 
> Zebu wrote:
>> 
>> Content-Transfer-Encoding: 8Bit
>> 
>> Found an interesting shape while trying to make a sphere...
>> 
>> If there's a math guru out there who knows how to translate this code to
>> 
>> make a sphere, don't hesitate  :-)
>> 
>> #declare Cx=-pi;
>> 
>> #declare Step=pi/30;
>> 
>> #while(Cx<pi)
>> 
>> #declare Cy=-pi;
>> 
>> #while(Cy<pi)
>> 
>> box {<-.04,-.04,-.04>,<.04,.04,.04>
>> 
>> texture { T_Gold_3C }
>> 
>> rotate <degrees(Cx),degrees(Cy),00>
>> 
>> translate <sin(Cx),cos(Cx)*(abs(Step-Cy))/2,sin(Cy)> }
>> 
>> #declare Cy=Cy+Step;
>> 
>> #end
>> 
>> #declare Cx=Cx+Step;
>> 
>> #end


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