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Hmm.. it's the non-overlapping part that's hard.
Perhaps something like:
texture
{
spherical
texture_map
{
[0 bigCrackle]
[0.3 bigCrackle]
[.30001 smallCrackle]
[1 smallCrackle]
}
}
I doubt it will work, but it's worth a try.
______
David McCabe
mcc### [at] yahoocom
http://homepage.mac.com/davidmccabe/
Jesus loves you!
> I've been using crackle to make randomly placed armor plates, but I also
> need to have one plate in a specific location, and have it not overlap
> any of the random plates. What I'd like to do is something like this:
>
> #macro my_pattern (V)
> max( crackle (V), spherical (V) )
> #end
>
> #declare my_texture = texture{ my_pattern texture_map{...}}
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